Source: Government of India
Posted On: 18 APR 2025 4:19PM by PIB Mumbai
Mumbai, 18 April 2025
Union Minister of State for Information and Broadcasting, Shri. L Murugan chaired a Review Meeting in Mumbai today for the World Audio Visual Entertainment Summit (WAVES) 2025. Nodal officers for the event from Government of India and State Government of Maharashtra participated in the Review Meeting held at Jio World Convention Centre. The progress on the various activities under the four pillars of WAVES i.e. Broadcasting and Infotainment, AVGC-XR, Digital Media and Innovation and Films were discussed during the meeting. The work being undertaken under various initiatives such as WAVES Bazar, WAVEX, Bharat Pavilion, Create in India Challenges and others was assessed and the way forward was deliberated upon. Nodal officers for various verticals briefed the Minister regarding the progress of preparations. On the occasion Shri. L Murugan also assessed the on-ground preparations of the event at the Summit venue.
Union Minister of State for @MIB_India Shri @Murugan_MoS chaired a review meeting in Mumbai today for #WAVES2025 with nodal officers from the Govt of India and Maharashtra. He also reviewed on-ground preparations at the summit venue.Officials from various departments were present pic.twitter.com/ccXhWMMGA5
— PIB in Maharashtra 🇮🇳 (@PIBMumbai) April 18, 2025
The first World Audio Visual & Entertainment Summit (WAVES), a milestone event for the Media & Entertainment (M&E) sector, will be hosted by the Government of India in Mumbai, Maharashtra, from May 1 to 4, 2025.
Whether you’re an industry professional, investor, creator, or innovator, the Summit offers the ultimate global platform to connect, collaborate, innovate and contribute to the M&E landscape.
WAVES is set to magnify India’s creative strength, amplifying its position as a hub for content creation, intellectual property, and technological innovation. Industries and sectors in focus include Broadcasting, Print Media, Television, Radio, Films, Animation, Visual Effects, Gaming, Comics, Sound and Music, Advertising, Digital Media, Social Media Platforms, Generative AI, Augmented Reality (AR), Virtual Reality (VR) and Extended Reality (XR).
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